Chapter 15 Confidence
Chapter 15 Confidence
The four of them found a restaurant and had lunch together.
It's just a simple way to strengthen our relationship.
After that, House gained a deeper understanding of the three of them.
Squad leader Pierce possesses a thrusting skill that allows him to quickly dash forward and deal massive damage to monsters;
The spellcaster Leila is an elemental enchanter, capable of imbuing weapons with elemental power;
The final archer, Sylvia, possesses two skills: first, the same precise shooting as Jack; and second, the unique talent skill of the forest elves, "plant language."
They can hear the sounds of plants and use them to explore their surroundings.
Everything has a voice, and spirits are the messengers who listen to all things.
Sylvia said this to House.
It feels a bit cringey, but it fits perfectly into a fantasy world.
After figuring out the abilities and roles of the group, House suggested that instead of rushing out on an adventure, they should spend a day getting to know each other's tactics and teamwork.
However, this prudent suggestion was immediately rejected by Pierce.
The reason is that the three of them, being acquaintances, had already practiced together during their regular training.
House's position in the team is that of a guard, who does not participate in active combat; his job is simply to protect Leila and Sylvia.
The rest can be left to him alone.
Hearing this somewhat arrogant and unreliable statement, House instinctively reminded him that hunting monsters was an extremely dangerous activity.
Even the weakest goblins, with their cunning nature and sneak attacks, are enough to take an adventurer's life.
Furthermore, there are the powerful goblin archers whose arrows can pierce through leather armor worth 40 silver coins.
But when House got to this part, Pierce on the other side just waved his hand dismissively and then showed House his equipment.
A fine steel longsword worth 5 gold coins, a set of sturdy scale armor covering the entire body and costing 5 gold coins, paired with durable leather wrist guards and reinforced iron boots, and a short dagger hanging at the waist for self-defense.
Leila and Sylvia, standing to the side, also revealed their equipment. Apart from their main weapons, their overall configurations were almost identical, and the total value of each of their personal belongings and armor was over 10 gold coins.
House, however, was penniless; all his possessions combined amounted to less than a single gold coin.
Pierce told House that with the scale armor he was wearing, which cost 5 gold coins to make, no arrows from goblin archers could possibly penetrate it.
Furthermore, even if he were to get injured, he would still have a healing potion worth 1 gold coin on him.
Its powerful healing ability is in no way inferior to the healing spells cast by priests in the church.
Hearing such a confident statement, House said nothing more.
With their combined skills and superior equipment, clearing out a small goblin lair shouldn't be too difficult, provided they pay a little attention.
The last crisis was just an accident.
Can we expect to encounter accidents every day?
......
"Tap tap tap".
Inside the carriage, House rested against his luggage, while Sylvia beside him had taken off her wide-brimmed hat and sat quietly so as not to disturb him.
On the opposite seat, Leila couldn't hide her excitement. She curiously stuck her head out of the car window, gazing at the town gradually receding into the distance, her eyes full of anticipation.
This was the first time in her life that she had embarked on a real adventure.
Beside her, Pierce was equally excited.
However, perhaps out of consideration for a man's pride and competitiveness, he did not show it too obviously in front of House.
Instead, he feigned composure, leaning back in his chair like House, pretending to be deep in thought.
A moment later, the carriage arrived at the edge of the Misty Forest.
Looking at the misty forest shrouded in a thin layer of fog, Pierce swallowed nervously.
A thin mist lingers in the forest year-round, and even at midday when the sun is high in the sky, the mist never dissipates.
This is why the Misty Forest is named "Misty".
It means "a place where mist dwells".
After getting off the carriage, Pierce, looking slightly tense, took out the mission map at House's suggestion and slowly made his way towards the target area, referring to the markings on it.
The same applies to the other two.
Watching Pierce and his two companions' series of flustered and clumsy actions, House suddenly sensed that something was wrong.
He realized that he had overlooked a crucial point.
When forming a party in the Adventurers' Hall, he only noticed the excellent equipment and potentially impressive combat abilities of the group, as well as their kind personalities, but overlooked the fact that they were still just newcomers.
A group of novices with no adventure experience acted rashly, and they might encounter misfortune if they were not careful.
However...
Regarding the experience aspect, he can actually fill in the gaps.
This is not blind arrogance, but rather a solid foundation built upon repeated simulations of perilous situations, extensive research into adventure-related texts, and real-world combat experience...
Well, House had to admit to himself that he might have gotten a little too cocky.
After upgrading his slashing skill to level 3, the surge in strength gave him a powerful sense of confidence.
Currently, he can unleash the [Slash] skill a maximum of 5 times consecutively.
A total of 5 times!
Confidence stems from ability.
House now even has a strange sense of confidence that, with his current level, if he were to face that fierce goblin warrior again, he might be able to defeat it just like Garp did.
Of course, they will likely suffer some injuries.
However, he has a slow self-healing ability, so as long as the injury isn't too severe, he should be able to recover.
However, if he were to face not only a goblin warrior but also a combined attack from over twenty goblins, the outcome would be certain: he would have no chance of survival.
Therefore, teammates are needed.
Whether it's providing support, casting spells, drawing fire, or sharing the burden, having companions to look after each other is always safer than going it alone.
The team ventured deep into the misty forest.
After walking for a short while, Leila, who was the weakest, became exhausted and her pace gradually slowed down.
Her armor and baggage were simply too heavy.
Leila never expected that the life of an adventurer would be so tiring.
It was completely different from the adventurous life she knew.
She had always imagined adventures to be easy and romantic, never expecting that real wilderness treks would be so arduous, and that the harsh reality was completely different from what she had imagined.
In response, House could only say, "Take a break first."
Maintaining a good state of mind is essential to calmly deal with the unknown dangers lurking in the forest.
The dangers lurking in the forest are not limited to goblins.
Having found a suitable spot, just as everyone was about to put down their luggage and begin setting up a temporary camp, House seemed to have thought of something and signaled to Sylvia to activate her skill to scout out the surrounding area.
Seeing and hearing alone are not enough to fully explore the surroundings.
Since there are partners in the team with special reconnaissance abilities, we should use them whenever possible to prevent problems before they arise.
Upon hearing this, Sylvia immediately closed her eyes and activated her perception skill called "Plant Language".
But as soon as the skill was activated, she suddenly opened her eyes, her gaze towards House filled with terror.
"Get down!"
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